Here is my 217 character edit (+34 over the current text):ĭisable Retroarch hotkeys for core use when launching or resuming content. When set to 'Detect', option will be enabled if current core implements frontend keyboard callback functionality. The current one is 183 characters:Īlways enable 'Game Focus' mode when launching and resuming content. These options are longer but still understandable at a glance, while suggesting the user has switched control contexts.ģ) The Input menu description. (keyboard icon) Core using keyboard: Hotkeys disabled I would consider renaming it, like "Keyboard: Core Focus" or "Core keyboard: Game Focus." "Game Focus" is not wrong, but it's vague, easily confused with the important gaming term "Game Mode," and arguably not accurate enough as it impacts the frontend and the core, not individual games. I have a question - Is this specifically focused on cores accessing keyboards? The text in the Input option menu suggests so, so just using the word "keyboard" more would be okay.ġ) The option name. I don't think improving this specific function leads RA down a slippery slope of tedious overwritten descriptions for the mundane, and this seems not super related to the meta-question of how the RA menus should be organized, which I know is still a hot topic. RA's design precludes some of the standard UX approaches to context switching (like tabs). This is a special case among RA options in that it's a context switch for the user interface. The fair number of upvotes here (thanks!), in my first post to the sub, shows this is still news to many RA users. Before writing the OP, I searched for '"quick menu" disabled retroarch' and the results were less relevant. People complained then that they hadn't had any inkling the feature existed, or felt it wasn't visible enough. The top result is a reddit post from last year. I searched Google for '"Game Focus" Retroarch'. I also want to note my research - as it stands, the option is a missed opportunity for users. I also think the ingame notifications are a close second. tl:dr - the most important one is 3) at the bottom, the menu description. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users.Thanks for explaining things and listening to my views :) If you’d like to learn more about upcoming releases, please consult our roadmap here. Raising the lowest common Continue reading RetroArch 1.15.0 release It’s basically like a development diary where we discuss future plans for upcoming versions and what we have been thinking about doing. Expect irregular blog posts like this, whenever something is on our mind that we want to share. Continue reading Development Plan – March 13, 2023Ī new concept we’re going to try, we’ll see if it lasts. It can play some of the 1980s LaserDisc arcade games. DirkSimple is a core written from scratch by icculus, one of the original creators/maintainers of popular open source projects like SDL. This brings the total number of available cores on Steam to 60 now. PSA: If people downloaded RetroArch on Windows earlier today they should Continue reading DirkSimple core added on Steam + RetroArch updateĭirkSimple core added to Steam We added a new core, DirkSimple. Sites should be operational right now and everything should work fine right now. We have no indications that other systems including core distribution was accessed, so there is no immediate cause for concern there. The cause of the intrusion has been found and isolated.
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